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Wylo

Age/Gender: 21, Male
Location: London, Ontario
Job: Chemical Engineer

Someone needs a hug.... YOU! *huggles*

Newgrounds Stats

Sign-Up Date:
8/21/00

Level: 51
Aura: Light

Rank: Sup. Commander
Blams: 66,013
Saves: 64,150
Rank #: 2

Exp. Points: 28,189 / 28,880
Exp. Rank #: 23
Voting Pow.: 9.17 votes

BBS Posts: 3,170 (0.94 per day)
Flash Reviews: 211
Music Reviews: 0
Trophies: 0
Stickers: 80

All Flash Reviews

211 Reviews | 73 w/ Responses

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Score: 7
Dragon Boy

"Interesting."

submission: Dragon Boy
date: November 4, 2009

Obviously influenced heavily by Diablo.

The game is not properly balanced. The beginning levels are much harder than the later levels. Which makes for a very odd learning curve. Hard mode is not hard at all. Its just sitting there at your computer waiting for the dragon to kill off the enemies. You need to make Hard mode more hard and interesting and not just lots more life and extra damage.

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Score: 6
Bomb Diggity

"Needs a pause button"

submission: Bomb Diggity
date: August 20, 2009

This game is great visually and satisfies what it is set out to do. However, if there were no medals, this game would get boring way too fast. The range of enemies does not make a noticeable change in gameplay since they are all dealt with similarly. Powerups are too random, it would've been better if you could store a powerup then activate when needed.

What really ticked me off though is that there is no pause button. Also, the door/ramp below the lightning bolt sign is not a platform you can jump on.

Also some glitches I found:
Power-up appears but you cannot grab it.
Bomb appears, but you cannot attempt to diffuse it and when it is off-screen, there is no locator for it even though it will blow up.
Pressing Space and holding before overhead smash is completed will result in charcter continuing to be in the end of the Smash animation.

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Score: 9
Trick-or-Treat Adventure!

"Great game but...."

date: July 16, 2009

Glitch list:

Screen with CBS pumpkin - Looking at left side of screen does not have a description
Looking at where the box of cereal was brings up an empty Description
Looking at where the spider was still brings up the spider text
Looking and Picking to the right of the old lady houses just brings up "Disc" and "Pick"
After talking to the guy about the plumber, the camera doesn't shift all the way back.
@ the orange house and a couple of the outher houses and the trailer you cannot look at the things on top of it like the bat, kitty, etc. Looks like a hitbox problem.
Can get more than one moonshie if you keep clicking where it was.
After opening the gate, looking to the right area still tells you to unlock it.
It does not save all the time.
Ending is really laggy
If you press tab anytime after beating Satan, you can still pick answers by pressing Space.

I would think this affects the Secret Medal.

July 16, 2009

Author's Response:

That's a really impressive bug list, very detailed.

I think they're all negligible enough not to waste time fixing though. Laggy ending can be fixed by upgrading your comp.

None of those affect the secret medal though...it should be working tomorrow when admin approves the latest update. :)

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Score: 4
Fear Unlimited Issue2

"Unpolished."

date: March 15, 2009

First, let me say that its great that another game has medals. However, this game does not deserve them. It is severely unrefined. Too much focus is put on showcasing the artwork, which is satisfactory. However, many of the graphics seem to be unpolished and many colours simply do not match. It seems like this game was rushed to take advantage of the medal system.

The game itself was alright. Storyline was above par. It was substantially too hard for any beginner gamer. You should avoid developing a game that gives such a steep learning curve. It is a very large turn-off and you are not servicing fans. If you want to make the game hard, simply make the later levels harder, and keep the early levels easy, like every other game out in the world. It is definitely a grinder game and by no means a "twitch action brawler." Frankly on some levels, I don't see a way to finish the round with A+ rating, eg. the level 4 boss.

Glitches:
1) Jumping into the egdge of the screen results in a slow descent that can only be escaped by falling to the ground or jumping out of.
2) In-game achievements do not save, or show up on the main menu.
3) Falling through the ground and disappearing at the beginning of a round. Character will reappear if jump is pressed.
4) Beating level 3 seems to give the medal for no damage even though damage is taken.
5) The NG medals for A+ and beating the game do not work.
6) Character has powers of flight if constantly attacking in the air.
7) On level select screen, if already beaten the game, it shows the option to view the Epilogue through "Level 7". However, if another level is navigated to, Level 7 cannot be reached again unless the game is restarted.
8) Guns are far less accurate when shooting towards the left compared to shooting to the right.
9) Targeting system seems random?

Improvements needed:
1) Clarification of the gameplay mechanics - especially the 'Charge' feature. How can the charge button and the shoot button be the same button?
2) Explain at the end of the tutorial that it is necessary to get a rating of A++ to end it.
3) Don't camouflage the achievement list button on the level select screen. It looks like the character's tattoo.
4) Have in the tutorial something that requires use of the interaction button. I was stuck at level 3 trying to figure out how to progress when I finally found out in the controls list.
5) Indicate Level 7 is the Epilogue.
6) Have characters stay on-screen. Like, just make the boundaries on-screen, not off-screen.

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Score: 6
Portal Madness!

"Way too short."

submission: Portal Madness!
date: January 9, 2009

It was going somewhere good, then just stopped. You need at least an ending since you have a plot sort of beginning. And IIRC, the portals in Portal were orange, not red.

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Score: 8
Mental Training

"Good game just one glitch."

submission: Mental Training
date: September 17, 2008

Its an alright game in the vein of those Brain training games. Nothing special. With only 4 games, gets rather repetitive. I don't like the fact that you go through all the characters and there is no "You have beat all the charaacters" thing.

One glitch is if I complete Challenge I can't go past Einstein if there is enough to level up. It glitches and won't allocate experience and the game really starts glitching.

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Score: 8
< lightBot >

"Nice lil game"

submission: < lightBot >
date: September 14, 2008

Good game and it has a lot of potential for sequels. Beat it using 192 commands. Would like a high score table or some sort of rating system to tell how well as a programmer you are. As well as more levels. There's alot you could do with this like multiple colours, multiple robots, more functions.

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Score: 9
AlphaBounty

"Finally beat Insane Mode"

submission: AlphaBounty
date: August 9, 2008

I beat it insane mode after like 20 tries. And I didn't realise the final boss had two parts so I got hit until I had 20 HP left at the end. Pretty much everything was great about it. But you really need an option to mute the sound effects Not just the music.

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Score: 5
[M] Hentai NG Quiz

"Decent design."

submission: [M] Hentai NG Quiz
date: July 30, 2008

Not as bad as other quizzes. But still not great. The overall graphic design/layout still needs work to make it look more 'professional'.

I hope you know where that hand-on-groin grab clip is from. Papillon from Busou Renkin. He's a guy. I'm just saying.

July 30, 2008

Author's Response:

Oh lol I did not know, but that is okay with me as I am not a guy myself :P

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Score: 7
Sunday Comics & Toons 001

"Its a fair enough collab."

date: September 3, 2006

Most of the C/Ts were fairly well-done. I especially liked MephistonX's. However fragmonkey's was wayyy too slow. The rest of the flashes were fine and dandy.

Preloader, Intro Movie, & Menu:
Could use a better preloader. Kinda simple considering the concept for the flash. The intro movie had a nice touch but its sound was awfully scratchy. At the menu, I'd like to see author's names with the C&T titles. I liked the buttons. =)

Looking forward to the next Sunday C&T!

Author's Response:

Thanks for the review. MephistonX's was the headliner fo rthe week. He put a lot of work into it.

The preloader is something that will be updated in the future, though. We already have that planned. As for the scratchy sound in the into, that was due to a very OLD recording from the "Muppets" critics Statler and Waldorph. It's hard not to use their recordings. I love those guys.

I am still thinking about the buttons. The author's names are in the Flashes themselves and if more artists get onboard the buttons will get smaller to allow room.

The next Sunday C&T is already in the works, my friend!

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